Archive for the ‘Nintendo DS’ Category

Stratum 2 Boss Handled

So the good news – I took out the demon. The bad news, only my back line survived – so the Alchemist and the Medic got a juicy 4000 XP. Counter is a gnarly, gnarly ability, and might be a reason to have a Protector (assuming it can gain that ability via mad [...]

Etrian Actuarial Services

Odds of getting trampled by a big red elephant: high. The only way you survive these encounters is willpower – I will not, after all I have done, die at the feet of a big dumb cartoony elephant. That and Disable will get you a long way (ditto Moas, although they’re obviously far [...]

Still More Etrian Odyssey

So I battled down to level 3 only to discover that the FOEs that inhabit the first rooms are far and away too tough for anything below, I’m guessing, level 17. I think it’s possible that I could take them out earlier, so long as I had a preemptive turn and could also double-hit [...]

Then I can get that +5 Skull…

Being something of a slave to the RPG, and having managed to catch the second wave of copies flooding into stores, I am now happily enmeshed in Puzzle Quest. The idea that Bejeweled + Progress Bar is enough to make me engage in high level spatial reasoning in the name of mana development is, [...]

Hotel Dusk: Room 215

As always, I’m late to this party, but I’ve really been enjoying Hotel Dusk. It’s probably too much to ask that the puzzles be a bit more difficult, since I’m only about a third of the way through the game and (one hopes) there is likely an increasing level of difficulty.
Many people (notably, Penny [...]